vkd3d-shader: Implement conservative depth output.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-19 16:55:49 +02:00
committed by Alexandre Julliard
parent dac94fb58e
commit c81e28c03a
2 changed files with 25 additions and 0 deletions

View File

@@ -1567,6 +1567,8 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
switch (reg->type)
{
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
case VKD3DSPR_GSINSTID:
case VKD3DSPR_LOCALTHREADINDEX:
case VKD3DSPR_OUTPOINTID: