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libs/vkd3d: Implement d3d12_command_list_RSSetViewports().
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@ -796,8 +796,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12Gr
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static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCommandList *iface,
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UINT viewport_count, const D3D12_VIEWPORT *viewports)
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{
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FIXME("iface %p, viewport_count %u, viewports %p stub!\n",
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iface, viewport_count, viewports);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
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vk_procs = &list->device->vk_procs;
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VK_CALL(vkCmdSetViewport(list->vk_command_buffer, 0,
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viewport_count, (const struct VkViewport *)viewports));
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}
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static void STDMETHODCALLTYPE d3d12_command_list_RSSetScissorRects(ID3D12GraphicsCommandList *iface,
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