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libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
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@@ -23,10 +23,18 @@
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#ifndef __VKD3D_UTILS_PRIVATE_H
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#define __VKD3D_UTILS_PRIVATE_H
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#include <pthread.h>
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "vkd3d_debug.h"
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#include "vkd3d_memory.h"
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#include "vkd3d.h"
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struct vkd3d_event
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{
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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BOOL is_signaled;
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};
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#endif /* __VKD3D_UTILS_PRIVATE_H */
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