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libs/vkd3d: Remove FIXME comment from vk_barrier_parameters_from_d3d12_resource_state().
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@ -1101,8 +1101,6 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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case D3D12_RESOURCE_STATE_UNORDERED_ACCESS:
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*access_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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/* FIXME: We can limit shader bits based on command list type,
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* fragmentStoresAndAtomics and vertexPipelineStoresAndAtomics. */
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*stage_flags = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
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| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
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