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vkd3d-shader/ir: Introduce a helper for validating RESOURCE registers.
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Notes:
Henri Verbeet
2024-10-14 15:46:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1176
@ -6303,6 +6303,33 @@ static void vsir_validate_sampler_register(struct validation_context *ctx,
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"Non-NULL relative address for the descriptor index of a SAMPLER register.");
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"Non-NULL relative address for the descriptor index of a SAMPLER register.");
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}
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}
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static void vsir_validate_resource_register(struct validation_context *ctx,
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const struct vkd3d_shader_register *reg)
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{
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if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
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"Invalid precision %#x for a RESOURCE register.", reg->precision);
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if (reg->data_type != VKD3D_DATA_UNUSED)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid data type %#x for a RESOURCE register.", reg->data_type);
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if (reg->dimension != VSIR_DIMENSION_VEC4)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
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"Invalid dimension %#x for a RESOURCE register.", reg->dimension);
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if (reg->idx_count != 2)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a RESOURCE register.", reg->idx_count);
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return;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for the descriptor index of a RESOURCE register.");
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}
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static void vsir_validate_ssa_register(struct validation_context *ctx,
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static void vsir_validate_ssa_register(struct validation_context *ctx,
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const struct vkd3d_shader_register *reg)
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const struct vkd3d_shader_register *reg)
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{
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{
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@ -6427,6 +6454,10 @@ static void vsir_validate_register(struct validation_context *ctx,
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vsir_validate_sampler_register(ctx, reg);
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vsir_validate_sampler_register(ctx, reg);
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break;
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break;
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case VKD3DSPR_RESOURCE:
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vsir_validate_resource_register(ctx, reg);
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break;
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case VKD3DSPR_DEPTHOUTGE:
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case VKD3DSPR_DEPTHOUTGE:
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vsir_validate_register_without_indices(ctx, reg);
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vsir_validate_register_without_indices(ctx, reg);
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break;
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break;
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@ -6439,35 +6470,6 @@ static void vsir_validate_register(struct validation_context *ctx,
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vsir_validate_ssa_register(ctx, reg);
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vsir_validate_ssa_register(ctx, reg);
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break;
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break;
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case VKD3DSPR_RESOURCE:
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if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
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"Invalid precision %#x for a RESOURCE register.",
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reg->precision);
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if (reg->data_type != VKD3D_DATA_UNUSED)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid data type %#x for a RESOURCE register.",
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reg->data_type);
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if (reg->dimension != VSIR_DIMENSION_VEC4)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
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"Invalid dimension %#x for a RESOURCE register.",
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reg->dimension);
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if (reg->idx_count != 2)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a RESOURCE register.",
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reg->idx_count);
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break;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for the descriptor index of a RESOURCE register.");
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break;
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case VKD3DSPR_UAV:
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case VKD3DSPR_UAV:
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if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
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if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
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