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vkd3d-shader/hlsl: Add tex1D() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
f525e9e93a
commit
c5d680d141
Notes:
Alexandre Julliard
2023-09-07 23:00:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/324
@ -3466,6 +3466,12 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
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return true;
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return true;
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}
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}
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static bool intrinsic_tex1D(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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return intrinsic_tex(ctx, params, loc, "tex1D", HLSL_SAMPLER_DIM_1D);
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}
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static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
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static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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{
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@ -3652,6 +3658,7 @@ intrinsic_functions[] =
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{"smoothstep", 3, true, intrinsic_smoothstep},
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{"smoothstep", 3, true, intrinsic_smoothstep},
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{"sqrt", 1, true, intrinsic_sqrt},
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{"sqrt", 1, true, intrinsic_sqrt},
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{"step", 2, true, intrinsic_step},
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{"step", 2, true, intrinsic_step},
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{"tex1D", -1, false, intrinsic_tex1D},
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{"tex2D", -1, false, intrinsic_tex2D},
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{"tex2D", -1, false, intrinsic_tex2D},
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{"tex3D", -1, false, intrinsic_tex3D},
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{"tex3D", -1, false, intrinsic_tex3D},
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{"texCUBE", -1, false, intrinsic_texCUBE},
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{"texCUBE", -1, false, intrinsic_texCUBE},
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@ -60,3 +60,11 @@ float4 main() : sv_target
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{
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{
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return texCUBE(s, float3(0.0, 0.0, 0.0));
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return texCUBE(s, float3(0.0, 0.0, 0.0));
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}
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}
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[pixel shader]
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sampler1D s;
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float4 main() : sv_target
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{
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return tex1D(s, 0.0);
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}
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