vkd3d-shader/hlsl: Add tex1D() function.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-03 19:23:15 +02:00
committed by Alexandre Julliard
parent f525e9e93a
commit c5d680d141
Notes: Alexandre Julliard 2023-09-07 23:00:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/324
2 changed files with 15 additions and 0 deletions

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@@ -60,3 +60,11 @@ float4 main() : sv_target
{
return texCUBE(s, float3(0.0, 0.0, 0.0));
}
[pixel shader]
sampler1D s;
float4 main() : sv_target
{
return tex1D(s, 0.0);
}