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vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_find_and_init_uav_counters().
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Alexandre Julliard
2024-01-24 22:56:11 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/597
@ -2400,7 +2400,7 @@ static HRESULT d3d12_pipeline_state_find_and_init_uav_counters(struct d3d12_pipe
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if (FAILED(hr = d3d12_pipeline_state_init_uav_counters(state, device, root_signature, &shader_info, stage_flags)))
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if (FAILED(hr = d3d12_pipeline_state_init_uav_counters(state, device, root_signature, &shader_info, stage_flags)))
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WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
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WARN("Failed to create descriptor set layout for UAV counters, hr %s.\n", debugstr_hresult(hr));
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vkd3d_shader_free_scan_descriptor_info(&shader_info);
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vkd3d_shader_free_scan_descriptor_info(&shader_info);
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