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vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().
This loses information about which source elements they want, making "o.yzw = reg.xxyz" compile to "o = reg.xxy" instead of "o = reg.xyz".
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Notes:
Henri Verbeet
2024-10-07 17:54:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1151
@ -1667,7 +1667,6 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
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vkd3d_unreachable();
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e = &signature->elements[element_idx];
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dst_param->write_mask >>= vsir_write_mask_get_component_idx(e->mask);
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if (is_io_dcl)
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{
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/* Validated in the TPF reader. */
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@ -5510,7 +5510,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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const struct shader_signature *shader_signature;
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const struct vkd3d_spirv_builtin *builtin;
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enum vkd3d_shader_sysval_semantic sysval;
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uint32_t write_mask, reg_write_mask;
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uint32_t write_mask;
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bool use_private_variable = false;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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@ -5561,7 +5561,6 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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use_private_variable = true;
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}
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reg_write_mask = write_mask >> component_idx;
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vkd3d_symbol_make_io(®_symbol, reg_type, element_idx);
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if (rb_get(&compiler->symbol_table, ®_symbol))
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@ -5639,7 +5638,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
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use_private_variable ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
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use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
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reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
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VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]);
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@ -5650,7 +5649,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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if (use_private_variable)
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{
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compiler->private_output_variable[element_idx] = var_id;
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compiler->private_output_variable_write_mask[element_idx] |= reg_write_mask;
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compiler->private_output_variable_write_mask[element_idx] |= write_mask >> component_idx;
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if (!compiler->epilogue_function_id)
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compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
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}
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