diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index d0577db6..0602bae8 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -1667,7 +1667,6 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par vkd3d_unreachable(); e = &signature->elements[element_idx]; - dst_param->write_mask >>= vsir_write_mask_get_component_idx(e->mask); if (is_io_dcl) { /* Validated in the TPF reader. */ diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 140a8cd0..10a9f844 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5510,7 +5510,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, const struct shader_signature *shader_signature; const struct vkd3d_spirv_builtin *builtin; enum vkd3d_shader_sysval_semantic sysval; - uint32_t write_mask, reg_write_mask; + uint32_t write_mask; bool use_private_variable = false; struct vkd3d_symbol reg_symbol; SpvStorageClass storage_class; @@ -5561,7 +5561,6 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, use_private_variable = true; } - reg_write_mask = write_mask >> component_idx; vkd3d_symbol_make_io(®_symbol, reg_type, element_idx); if (rb_get(&compiler->symbol_table, ®_symbol)) @@ -5639,7 +5638,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, - use_private_variable ? VKD3DSP_WRITEMASK_ALL : reg_write_mask); + use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask); reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1]; VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]); @@ -5650,7 +5649,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, if (use_private_variable) { compiler->private_output_variable[element_idx] = var_id; - compiler->private_output_variable_write_mask[element_idx] |= reg_write_mask; + compiler->private_output_variable_write_mask[element_idx] |= write_mask >> component_idx; if (!compiler->epilogue_function_id) compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder); }