vkd3d-shader/hlsl: Allow annotations on constant buffers.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-03-28 02:22:15 +01:00
committed by Alexandre Julliard
parent 64418dd290
commit c509c85f63
Notes: Alexandre Julliard 2024-04-03 00:23:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/742
5 changed files with 31 additions and 7 deletions

View File

@@ -16,6 +16,24 @@ uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail(sm>=6)]
// Annotations
cbuffer cb : register(b1) < int i = 1; >
{
float4 m1;
};
cbuffer cb < int i = 2; >
{
float4 m2;
};
float4 main() : sv_target
{
return m1 + m2;
}
[pixel shader]
// Test empty constant buffer.
cbuffer Constants : register(b1)