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vkd3d-shader/hlsl: Allow annotations on constant buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
64418dd290
commit
c509c85f63
Notes:
Alexandre Julliard
2024-04-03 00:23:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/742
@ -1038,7 +1038,8 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
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put_u32(buffer, bind_point); /* Bind point */
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put_u32(buffer, 0); /* Annotations count */
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/* FIXME: write annotations */
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if (b->annotations)
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hlsl_fixme(ctx, &b->loc, "Writing annotations for buffers is not implemented.");
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count = 0;
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size = 0;
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