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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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8ff9610fed
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c4e6657c11
@ -179,6 +179,7 @@ struct vkd3d_shader_push_constant_buffer
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unsigned int size; /* in bytes */
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};
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/* Extends vkd3d_shader_compile_info. */
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struct vkd3d_shader_interface_info
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{
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enum vkd3d_shader_structure_type type;
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@ -644,7 +645,6 @@ struct vkd3d_shader_signature
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_spirv_target_info *target_info);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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@ -676,7 +676,6 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
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*/
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typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_spirv_target_info *target_info);
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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@ -2124,12 +2124,13 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_spirv_target_info *target_info,
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const struct vkd3d_shader_scan_info *scan_info)
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{
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
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const struct vkd3d_shader_interface_info *shader_interface;
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struct vkd3d_dxbc_compiler *compiler;
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unsigned int max_element_count;
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unsigned int i;
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@ -2157,7 +2158,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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compiler->output_signature = &shader_desc->output_signature;
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compiler->patch_constant_signature = &shader_desc->patch_constant_signature;
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if (shader_interface)
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if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
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{
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compiler->xfb_info = vkd3d_find_struct(shader_interface->next, TRANSFORM_FEEDBACK_INFO);
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@ -129,7 +129,6 @@ static int vkd3d_shader_validate_spirv_target_info(const struct vkd3d_shader_spi
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_spirv_target_info *info)
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{
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struct vkd3d_shader_instruction instruction;
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@ -138,8 +137,8 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("compile_info %p, spirv %p, compiler_options %#x, shader_interface_info %p, info %p.\n",
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compile_info, spirv, compiler_options, shader_interface_info, info);
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TRACE("compile_info %p, spirv %p, compiler_options %#x, info %p.\n",
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compile_info, spirv, compiler_options, info);
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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@ -147,12 +146,6 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if (shader_interface_info && shader_interface_info->type != VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO)
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{
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WARN("Invalid structure type %#x.\n", shader_interface_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if ((ret = vkd3d_shader_validate_spirv_target_info(info)) < 0)
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return ret;
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@ -170,7 +163,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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vkd3d_shader_trace(parser.data);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, shader_interface_info, info, &scan_info)))
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&parser.shader_desc, compiler_options, compile_info, info, &scan_info)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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@ -821,7 +821,7 @@ struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_spirv_target_info *target_info,
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const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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@ -1348,11 +1348,11 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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shader_desc.flags = 0;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = NULL;
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compile_info.next = shader_interface;
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.size = code->BytecodeLength;
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if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, shader_interface, target_info)) < 0)
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if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, target_info)) < 0)
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{
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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@ -168,7 +168,7 @@ int main(int argc, char **argv)
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return 1;
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}
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ret = vkd3d_shader_compile_dxbc(&info, &spirv, options.compiler_options, NULL, NULL);
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ret = vkd3d_shader_compile_dxbc(&info, &spirv, options.compiler_options, NULL);
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vkd3d_shader_free_shader_code(&info.source);
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if (ret < 0)
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{
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@ -55,7 +55,7 @@ static void test_invalid_shaders(void)
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info.source.code = ps_break_code;
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info.source.size = sizeof(ps_break_code);
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rc = vkd3d_shader_compile_dxbc(&info, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL, NULL);
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rc = vkd3d_shader_compile_dxbc(&info, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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}
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@ -128,7 +128,7 @@ static void test_vkd3d_shader_pfns(void)
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compile_info.next = NULL;
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compile_info.source = vs;
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rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, NULL, NULL);
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rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_shader_code(&spirv);
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