vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-19 16:13:33 +04:30
committed by Alexandre Julliard
parent 8ff9610fed
commit c4e6657c11
7 changed files with 13 additions and 20 deletions

View File

@@ -1348,11 +1348,11 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
shader_desc.flags = 0;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = NULL;
compile_info.next = shader_interface;
compile_info.source.code = code->pShaderBytecode;
compile_info.source.size = code->BytecodeLength;
if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, shader_interface, target_info)) < 0)
if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, target_info)) < 0)
{
WARN("Failed to compile shader, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret);