vkd3d-shader/fx: Fix the total buffer size calculation in write_fx_4_buffer().

The total size should take variable alignment/padding into account.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2025-05-23 14:49:14 +02:00
committed by Henri Verbeet
parent 2e40154801
commit c4c7f10d99
Notes: Henri Verbeet 2025-05-24 21:48:20 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1510

View File

@@ -3234,7 +3234,7 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
continue;
write_fx_4_numeric_variable(var, shared, fx);
size += get_fx_4_type_size(var->data_type);
size = max(size, get_fx_4_type_size(var->data_type) + var->buffer_offset * 4);
++count;
}