vkd3d-shader/hlsl: Propagate copies for resource store instructions.

This commit is contained in:
Zebediah Figura
2022-04-05 18:26:22 -05:00
committed by Alexandre Julliard
parent 9bdae4dfaa
commit c416627e64
Notes: Alexandre Julliard 2022-10-31 22:39:35 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/36
2 changed files with 16 additions and 3 deletions

View File

@@ -49,7 +49,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe uav 1 (0, 0) r (0.5)
probe uav 1 (0, 1) r (0.6)
probe uav 1 (1, 0) r (0.2)
@@ -99,7 +99,7 @@ float4 main() : sv_target1
}
[test]
todo draw quad
draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
@@ -118,7 +118,7 @@ float4 main() : sv_target1
}
[test]
todo draw quad
draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.