tests: Mark two other tessellation tests as buggy on MoltenVK.

I haven't investigated the actual problem here, but the generated
Vulkan commands look correct (and work with basically all other
Vulkan implementations) and MoltenVK is known to have incomplete
tessellation support, so it's likely that the problem is there.
This commit is contained in:
Giovanni Mascellani
2025-03-14 09:14:56 +01:00
committed by Henri Verbeet
parent 8cf61c859d
commit c3f01d7db9
Notes: Henri Verbeet 2025-03-17 15:29:57 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1429

View File

@@ -29092,6 +29092,7 @@ static void test_nop_tessellation_shaders(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
bug_if(is_mvk_device(context.device))
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
reset_command_list(command_list, context.allocator);
@@ -29771,6 +29772,7 @@ static void test_tessellation_dcl_index_range(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
bug_if(is_mvk_device(device))
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
ID3D12Resource_Release(vb);