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vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
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committed by
Alexandre Julliard
parent
feef2577ef
commit
c30976e5c2
Notes:
Alexandre Julliard
2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
@@ -335,6 +335,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_WAVE_ALL_BIT_COUNT ] = "wave_all_bit_count",
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[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
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[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
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[VKD3DSIH_WAVE_IS_FIRST_LANE ] = "wave_is_first_lane",
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[VKD3DSIH_WAVE_OP_ADD ] = "wave_op_add",
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[VKD3DSIH_WAVE_OP_IMAX ] = "wave_op_imax",
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[VKD3DSIH_WAVE_OP_IMIN ] = "wave_op_imin",
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