vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.

This commit is contained in:
Conor McCarthy
2024-04-23 21:53:53 +10:00
committed by Alexandre Julliard
parent feef2577ef
commit c30976e5c2
Notes: Alexandre Julliard 2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
3 changed files with 23 additions and 0 deletions

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@@ -335,6 +335,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_WAVE_ALL_BIT_COUNT ] = "wave_all_bit_count",
[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
[VKD3DSIH_WAVE_IS_FIRST_LANE ] = "wave_is_first_lane",
[VKD3DSIH_WAVE_OP_ADD ] = "wave_op_add",
[VKD3DSIH_WAVE_OP_IMAX ] = "wave_op_imax",
[VKD3DSIH_WAVE_OP_IMIN ] = "wave_op_imin",