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vkd3d-shader/fx: Skip uniform copy logic for global variables.
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committed by
Alexandre Julliard
parent
68483d070f
commit
c2eb563e50
Notes:
Alexandre Julliard
2024-05-08 22:49:51 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/802
@@ -1400,7 +1400,6 @@ unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
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void hlsl_calculate_buffer_offsets(struct hlsl_ctx *ctx);
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void hlsl_prepend_global_uniform_copy(struct hlsl_ctx *ctx, struct hlsl_block *block);
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const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type);
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unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type);
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