vkd3d-shader/fx: Skip uniform copy logic for global variables.

This commit is contained in:
Zebediah Figura
2024-04-23 21:38:06 +02:00
committed by Alexandre Julliard
parent 68483d070f
commit c2eb563e50
Notes: Alexandre Julliard 2024-05-08 22:49:51 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/802
3 changed files with 15 additions and 17 deletions

View File

@@ -1400,7 +1400,6 @@ unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
void hlsl_calculate_buffer_offsets(struct hlsl_ctx *ctx);
void hlsl_prepend_global_uniform_copy(struct hlsl_ctx *ctx, struct hlsl_block *block);
const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type);
unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type);