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vkd3d-shader/ir: Emit the reconstructed structured program.
Multilevel jumps are not supported yet, and trigger a fallback to the simple structurizer.
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commit
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Notes:
Alexandre Julliard
2024-03-18 23:24:38 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/711
@ -3283,6 +3283,9 @@ struct vsir_cfg
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size_t loop_interval_count, loop_interval_capacity;
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size_t loop_interval_count, loop_interval_capacity;
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struct vsir_cfg_structure_list structured_program;
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struct vsir_cfg_structure_list structured_program;
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struct vkd3d_shader_instruction *instructions;
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size_t ins_capacity, ins_count;
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};
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};
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static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
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static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
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@ -4295,6 +4298,136 @@ fail:
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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}
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static enum vkd3d_result vsir_cfg_structure_list_emit(struct vsir_cfg *cfg,
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struct vsir_cfg_structure_list *list, unsigned int loop_idx)
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{
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const struct vkd3d_shader_location no_loc = {0};
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enum vkd3d_result ret;
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size_t i;
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for (i = 0; i < list->count; ++i)
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{
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struct vsir_cfg_structure *structure = &list->structures[i];
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switch (structure->type)
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{
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case STRUCTURE_TYPE_BLOCK:
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{
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struct vsir_block *block = structure->u.block;
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if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + (block->end - block->begin)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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memcpy(&cfg->instructions[cfg->ins_count], block->begin, (char *)block->end - (char *)block->begin);
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cfg->ins_count += block->end - block->begin;
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break;
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}
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case STRUCTURE_TYPE_LOOP:
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if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vsir_instruction_init(&cfg->instructions[cfg->ins_count++], &no_loc, VKD3DSIH_LOOP);
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if ((ret = vsir_cfg_structure_list_emit(cfg, &structure->u.loop.body, structure->u.loop.idx)) < 0)
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return ret;
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if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vsir_instruction_init(&cfg->instructions[cfg->ins_count++], &no_loc, VKD3DSIH_ENDLOOP);
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break;
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case STRUCTURE_TYPE_JUMP:
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{
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enum vkd3d_shader_opcode opcode;
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if (structure->u.jump.target != loop_idx)
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{
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WARN("Multilevel jumps are not supported yet, falling back to the simple structurizer.\n");
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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switch (structure->u.jump.type)
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{
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case JUMP_BREAK:
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opcode = structure->u.jump.condition ? VKD3DSIH_BREAKP : VKD3DSIH_BREAK;
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break;
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case JUMP_CONTINUE:
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opcode = structure->u.jump.condition ? VKD3DSIH_CONTINUEP : VKD3DSIH_CONTINUE;
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break;
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case JUMP_RET:
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assert(!structure->u.jump.condition);
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opcode = VKD3DSIH_RET;
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break;
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default:
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vkd3d_unreachable();
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}
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if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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if (!vsir_instruction_init_with_params(cfg->program, &cfg->instructions[cfg->ins_count],
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&no_loc, opcode, 0, !!structure->u.jump.condition))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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if (structure->u.jump.invert_condition)
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cfg->instructions[cfg->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
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if (structure->u.jump.condition)
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cfg->instructions[cfg->ins_count].src[0] = *structure->u.jump.condition;
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++cfg->ins_count;
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break;
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}
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default:
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vkd3d_unreachable();
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}
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}
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_cfg_emit_structured_program(struct vsir_cfg *cfg)
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{
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enum vkd3d_result ret;
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size_t i;
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if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->program->instructions.count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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/* Copy declarations until the first block. */
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for (i = 0; i < cfg->program->instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *ins = &cfg->program->instructions.elements[i];
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if (ins->handler_idx == VKD3DSIH_LABEL)
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break;
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cfg->instructions[cfg->ins_count++] = *ins;
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}
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if ((ret = vsir_cfg_structure_list_emit(cfg, &cfg->structured_program, UINT_MAX)) < 0)
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goto fail;
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vkd3d_free(cfg->program->instructions.elements);
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cfg->program->instructions.elements = cfg->instructions;
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cfg->program->instructions.capacity = cfg->ins_capacity;
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cfg->program->instructions.count = cfg->ins_count;
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return VKD3D_OK;
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fail:
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vkd3d_free(cfg->instructions);
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return ret;
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}
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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const struct vkd3d_shader_compile_info *compile_info)
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{
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{
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@ -4346,10 +4479,21 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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return result;
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return result;
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}
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}
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if ((result = vsir_program_structurise(program)) < 0)
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if ((result = vsir_cfg_emit_structured_program(&cfg)) < 0)
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{
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{
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vsir_cfg_cleanup(&cfg);
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if (result == VKD3D_ERROR_NOT_IMPLEMENTED)
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return result;
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{
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if ((result = vsir_program_structurise(program)) < 0)
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{
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vsir_cfg_cleanup(&cfg);
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return result;
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}
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}
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else
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{
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vsir_cfg_cleanup(&cfg);
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return result;
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}
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}
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}
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vsir_cfg_cleanup(&cfg);
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vsir_cfg_cleanup(&cfg);
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