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vkd3d-shader/hlsl: Parse Buffer types.
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commit
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Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@ -2192,9 +2192,16 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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return string;
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}
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assert(type->sampler_dim < ARRAY_SIZE(dimensions));
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assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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{
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vkd3d_string_buffer_printf(string, "Buffer");
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}
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else
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{
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assert(type->sampler_dim < ARRAY_SIZE(dimensions));
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vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
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}
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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@ -4229,6 +4229,7 @@ static unsigned int hlsl_offset_dim_count(enum hlsl_sampler_dim dim)
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return 3;
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case HLSL_SAMPLER_DIM_CUBE:
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case HLSL_SAMPLER_DIM_CUBEARRAY:
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case HLSL_SAMPLER_DIM_BUFFER:
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/* Offset parameters not supported for these types. */
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return 0;
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default:
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@ -4257,10 +4258,9 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_node *load;
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bool multisampled;
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if (object_type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER
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|| object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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if (object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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{
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hlsl_fixme(ctx, loc, "Method '%s' for buffers.", name);
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hlsl_fixme(ctx, loc, "Method '%s' for structured buffers.", name);
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return false;
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}
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@ -4270,13 +4270,14 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
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multisampled = object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
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|| object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY;
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if (params->args_count < 1 + multisampled || params->args_count > 3 + multisampled)
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if (params->args_count < 1 + multisampled || params->args_count > 2 + multisampled + !!offset_dim)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to method 'Load': expected between %u and %u, but got %u.",
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1 + multisampled, 3 + multisampled, params->args_count);
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1 + multisampled, 2 + multisampled + !!offset_dim, params->args_count);
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return false;
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}
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if (multisampled)
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{
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if (!(load_params.sample_index = add_implicit_conversion(ctx, block, params->args[1],
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@ -4284,14 +4285,14 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
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return false;
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}
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assert(offset_dim);
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if (params->args_count > 1 + multisampled)
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if (!!offset_dim && params->args_count > 1 + multisampled)
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{
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if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[1 + multisampled],
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hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
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return false;
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}
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if (params->args_count > 2 + multisampled)
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if (params->args_count > 1 + multisampled + !!offset_dim)
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{
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hlsl_fixme(ctx, loc, "Tiled resource status argument.");
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}
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@ -4602,13 +4603,13 @@ static bool add_getdimensions_method_call(struct hlsl_ctx *ctx, struct hlsl_bloc
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{ HLSL_SAMPLER_DIM_CUBEARRAY, 5, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_LEVEL_COUNT } },
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{ HLSL_SAMPLER_DIM_2DMS, 3, { ARG_WIDTH, ARG_HEIGHT, ARG_SAMPLE_COUNT } },
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{ HLSL_SAMPLER_DIM_2DMSARRAY, 4, { ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_SAMPLE_COUNT } },
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{ HLSL_SAMPLER_DIM_BUFFER, 1, { ARG_WIDTH} },
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};
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const struct overload *o = NULL;
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if (object_type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER
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|| object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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if (object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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{
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hlsl_fixme(ctx, loc, "Method '%s' for buffers.", name);
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hlsl_fixme(ctx, loc, "Method '%s' for structured buffers.", name);
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return false;
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}
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@ -6024,7 +6025,11 @@ parameter:
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}
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texture_type:
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KW_TEXTURE1D
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KW_BUFFER
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{
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$$ = HLSL_SAMPLER_DIM_BUFFER;
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}
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| KW_TEXTURE1D
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{
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$$ = HLSL_SAMPLER_DIM_1D;
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}
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@ -4764,6 +4764,13 @@ static void write_sm4_resinfo(const struct tpf_writer *tpf, const struct hlsl_ir
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const struct hlsl_ir_node *dst = &load->node;
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struct sm4_instruction instr;
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if (resource->data_type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER
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|| resource->data_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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{
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hlsl_fixme(tpf->ctx, &load->node.loc, "resinfo for buffers.");
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return;
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}
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assert(dst->data_type->base_type == HLSL_TYPE_UINT || dst->data_type->base_type == HLSL_TYPE_FLOAT);
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memset(&instr, 0, sizeof(instr));
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@ -10,7 +10,7 @@ size (buffer, 4)
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12.0 13.0 14.0 15.0
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[pixel shader todo]
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[pixel shader]
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float4 a;
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Buffer<float4> buffer;
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float4 b;
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@ -23,11 +23,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 100 200 300 400
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uniform 4 float4 1000 2000 3000 4000
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todo(sm<6) draw quad
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draw quad
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probe all rgba (200, 3000, 4, 7)
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[pixel shader todo]
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[pixel shader]
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float4 a;
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Buffer<float3> buffer;
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float4 b;
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@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 100 200 300 400
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uniform 4 float4 1000 2000 3000 4000
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todo(sm<6) draw quad
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draw quad
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probe all rgba (4000.0, 8.0, 9.0, 10.0)
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@ -56,7 +56,7 @@ address clamp clamp clamp
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size (buffer, 1)
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1.0 2.0 3.0 4.0
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[pixel shader todo]
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[pixel shader]
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Texture2D tex;
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sampler sam;
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Buffer<float4> buffer;
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@ -67,7 +67,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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draw quad
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probe all rgba (3.0, 4.0, -1.0, -1.0)
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@ -79,7 +79,7 @@ size (buffer, 4)
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12.0 13.0 14.0 15.0
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[pixel shader todo]
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[pixel shader]
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Buffer buffer;
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float4 main() : sv_target
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@ -88,11 +88,11 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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draw quad
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probe all rgba (4.0, 5.0, 6.0, 7.0)
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[pixel shader todo]
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[pixel shader]
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Buffer buffer;
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float4 main() : sv_target
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@ -101,7 +101,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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draw quad
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probe all rgba (8.0, 9.0, 10.0, 11.0)
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@ -127,7 +127,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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Buffer buf;
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uniform int u;
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@ -138,15 +138,15 @@ float4 main() : sv_target
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[test]
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uniform 0 int 2
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todo(sm<6) draw quad
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draw quad
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probe all rgba (8.0, 9.0, 10.0, 11.0)
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uniform 0 int 0
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todo(sm<6) draw quad
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draw quad
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probe all rgba (0.0, 1.0, 2.0, 3.0)
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% Buffer doesn't have offset_dim or sample_index arguments allowed.
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[pixel shader fail]
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[pixel shader fail todo]
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Buffer buffer;
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float4 main() : sv_target
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