vkd3d-shader/hlsl: Parse Buffer types.

This commit is contained in:
Francisco Casas
2024-01-24 16:35:39 -03:00
committed by Alexandre Julliard
parent 4fe9ab0a90
commit c249461e97
Notes: Alexandre Julliard 2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
4 changed files with 47 additions and 28 deletions

View File

@@ -2192,9 +2192,16 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
return string;
}
assert(type->sampler_dim < ARRAY_SIZE(dimensions));
assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
{
vkd3d_string_buffer_printf(string, "Buffer");
}
else
{
assert(type->sampler_dim < ARRAY_SIZE(dimensions));
vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
}
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
{
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);