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tests/shader_runner_metal: Get rid of some stray semicolons.
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Notes:
Henri Verbeet
2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243
@ -38,33 +38,33 @@ static struct resource *metal_runner_create_resource(struct shader_runner *r, co
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init_resource(resource, params);
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return resource;
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};
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}
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static void metal_runner_destroy_resource(struct shader_runner *r, struct resource *res)
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{
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free(res);
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};
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}
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static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
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{
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return false;
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};
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}
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static void metal_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
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{
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return;
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};
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}
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static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology,
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unsigned int vertex_count, unsigned int instance_count)
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{
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return false;
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};
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}
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static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
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{
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return false;
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};
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}
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static struct resource_readback *metal_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
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{
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