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include: Add D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT.
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@@ -49,6 +49,7 @@ const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAK
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= 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
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= 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
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const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
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const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
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const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
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const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
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const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
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const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
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const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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