diff --git a/include/d3d12.idl b/include/d3d12.idl index 8430f610..c23d8420 100644 --- a/include/d3d12.idl +++ b/include/d3d12.idl @@ -49,6 +49,7 @@ const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAK = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;