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vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.
Mostly in order to make it clearer that these don't directly correspond to the modifiers with which the variable was declared. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
7d8491516a
commit
c16a07caff
@@ -204,11 +204,14 @@ struct hlsl_ir_var
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struct vkd3d_shader_location loc;
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const char *name;
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const char *semantic;
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unsigned int modifiers;
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const struct hlsl_reg_reservation *reg_reservation;
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struct list scope_entry, param_entry;
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unsigned int first_write, last_read;
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uint32_t is_input_varying : 1;
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uint32_t is_output_varying : 1;
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uint32_t is_uniform : 1;
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};
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struct hlsl_ir_function
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@@ -546,8 +549,7 @@ struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned i
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struct hlsl_ir_node *hlsl_new_unary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const struct vkd3d_shader_location loc,
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const char *semantic, unsigned int modifiers,
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const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
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const char *semantic, const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
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struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ir_var *var, const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
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