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synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.
Mostly in order to make it clearer that these don't directly correspond to the modifiers with which the variable was declared. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
7d8491516a
commit
c16a07caff
@@ -388,7 +388,7 @@ struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ir_node *node)
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}
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struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const struct vkd3d_shader_location loc,
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const char *semantic, unsigned int modifiers, const struct hlsl_reg_reservation *reg_reservation)
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const char *semantic, const struct hlsl_reg_reservation *reg_reservation)
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{
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struct hlsl_ir_var *var;
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@@ -399,7 +399,6 @@ struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const
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var->data_type = type;
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var->loc = loc;
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var->semantic = semantic;
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var->modifiers = modifiers;
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var->reg_reservation = reg_reservation;
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return var;
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}
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@@ -407,7 +406,7 @@ struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const
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struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location loc)
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{
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struct hlsl_ir_var *var = hlsl_new_var(vkd3d_strdup(name), type, loc, NULL, 0, NULL);
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struct hlsl_ir_var *var = hlsl_new_var(vkd3d_strdup(name), type, loc, NULL, NULL);
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if (var)
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list_add_tail(&ctx->globals->vars, &var->scope_entry);
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@@ -869,17 +868,12 @@ static void dump_src(struct vkd3d_string_buffer *buffer, const struct hlsl_src *
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static void dump_ir_var(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_var *var)
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{
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if (var->modifiers)
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{
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struct vkd3d_string_buffer_cache string_buffers;
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struct vkd3d_string_buffer *string;
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vkd3d_string_buffer_cache_init(&string_buffers);
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if ((string = hlsl_modifiers_to_string(&string_buffers, var->modifiers)))
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vkd3d_string_buffer_printf(buffer, "%s ", string->buffer);
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vkd3d_string_buffer_release(&string_buffers, string);
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vkd3d_string_buffer_cache_cleanup(&string_buffers);
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}
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if (var->is_input_varying)
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vkd3d_string_buffer_printf(buffer, "in ");
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if (var->is_output_varying)
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vkd3d_string_buffer_printf(buffer, "out ");
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if (var->is_uniform)
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vkd3d_string_buffer_printf(buffer, "uniform ");
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vkd3d_string_buffer_printf(buffer, "%s %s", debug_hlsl_type(var->data_type), var->name);
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if (var->semantic)
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vkd3d_string_buffer_printf(buffer, " : %s", var->semantic);
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