vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.

This commit is contained in:
Conor McCarthy 2023-12-07 13:47:44 +10:00 committed by Alexandre Julliard
parent 85052ba93e
commit bfdc8b31a3
Notes: Alexandre Julliard 2024-01-22 22:52:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/533

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@ -344,6 +344,7 @@ enum dx_intrinsic_opcode
DX_FIRST_BIT_SHI = 34,
DX_CREATE_HANDLE = 57,
DX_CBUFFER_LOAD_LEGACY = 59,
DX_BUFFER_LOAD = 68,
DX_DERIV_COARSEX = 83,
DX_DERIV_COARSEY = 84,
DX_DERIV_FINEX = 85,
@ -2060,6 +2061,13 @@ static unsigned int sm6_parser_alloc_ssa_id(struct sm6_parser *sm6)
return sm6->ssa_next_id++;
}
static void instruction_init_with_resource(struct vkd3d_shader_instruction *ins,
enum vkd3d_shader_opcode handler_idx, const struct sm6_value *resource, struct sm6_parser *sm6)
{
vsir_instruction_init(ins, &sm6->p.location, handler_idx);
ins->resource_type = resource->u.handle.d->resource_type;
}
static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins,
unsigned int count, struct sm6_parser *sm6)
{
@ -3659,6 +3667,41 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
instruction_dst_param_init_ssa_scalar(ins, sm6);
}
static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
struct vkd3d_shader_instruction *ins = state->ins;
struct vkd3d_shader_src_param *src_params;
const struct sm6_value *resource;
resource = operands[0];
if (!sm6_value_validate_is_handle(resource, sm6))
return;
if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER)
{
WARN("Resource is not a typed buffer.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION,
"Resource for a typed buffer load is not a typed buffer.");
}
instruction_init_with_resource(ins, (resource->u.handle.d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
? VKD3DSIH_LD_UAV_TYPED : VKD3DSIH_LD, resource, sm6);
src_params = instruction_src_params_alloc(ins, 2, sm6);
src_param_init_from_value(&src_params[0], operands[1]);
if (!sm6_value_is_undef(operands[2]))
{
/* Constant zero would be ok, but is not worth checking for unless it shows up. */
WARN("Ignoring structure offset.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
"Ignoring structure offset for a typed buffer load.");
}
src_param_init_vector_from_reg(&src_params[1], &resource->u.handle.reg);
instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
}
static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@ -3737,6 +3780,7 @@ struct sm6_dx_opcode_info
static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
{
[DX_BFREV ] = {"m0", "m", sm6_parser_emit_dx_unary},
[DX_BUFFER_LOAD ] = {"o", "Hii", sm6_parser_emit_dx_buffer_load},
[DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load},
[DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary},
[DX_CREATE_HANDLE ] = {"H", "ccib", sm6_parser_emit_dx_create_handle},