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vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
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Notes:
Alexandre Julliard
2024-01-22 22:52:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/533
@ -344,6 +344,7 @@ enum dx_intrinsic_opcode
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DX_FIRST_BIT_SHI = 34,
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DX_FIRST_BIT_SHI = 34,
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DX_CREATE_HANDLE = 57,
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DX_CREATE_HANDLE = 57,
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DX_CBUFFER_LOAD_LEGACY = 59,
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DX_CBUFFER_LOAD_LEGACY = 59,
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DX_BUFFER_LOAD = 68,
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DX_DERIV_COARSEX = 83,
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DX_DERIV_COARSEX = 83,
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DX_DERIV_COARSEY = 84,
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DX_DERIV_COARSEY = 84,
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DX_DERIV_FINEX = 85,
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DX_DERIV_FINEX = 85,
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@ -2060,6 +2061,13 @@ static unsigned int sm6_parser_alloc_ssa_id(struct sm6_parser *sm6)
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return sm6->ssa_next_id++;
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return sm6->ssa_next_id++;
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}
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}
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static void instruction_init_with_resource(struct vkd3d_shader_instruction *ins,
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enum vkd3d_shader_opcode handler_idx, const struct sm6_value *resource, struct sm6_parser *sm6)
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{
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vsir_instruction_init(ins, &sm6->p.location, handler_idx);
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ins->resource_type = resource->u.handle.d->resource_type;
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}
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static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins,
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static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins,
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unsigned int count, struct sm6_parser *sm6)
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unsigned int count, struct sm6_parser *sm6)
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{
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{
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@ -3659,6 +3667,41 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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}
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static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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struct vkd3d_shader_instruction *ins = state->ins;
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struct vkd3d_shader_src_param *src_params;
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const struct sm6_value *resource;
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resource = operands[0];
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if (!sm6_value_validate_is_handle(resource, sm6))
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return;
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if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER)
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{
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WARN("Resource is not a typed buffer.\n");
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION,
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"Resource for a typed buffer load is not a typed buffer.");
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}
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instruction_init_with_resource(ins, (resource->u.handle.d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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? VKD3DSIH_LD_UAV_TYPED : VKD3DSIH_LD, resource, sm6);
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src_params = instruction_src_params_alloc(ins, 2, sm6);
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src_param_init_from_value(&src_params[0], operands[1]);
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if (!sm6_value_is_undef(operands[2]))
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{
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/* Constant zero would be ok, but is not worth checking for unless it shows up. */
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WARN("Ignoring structure offset.\n");
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
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"Ignoring structure offset for a typed buffer load.");
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}
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src_param_init_vector_from_reg(&src_params[1], &resource->u.handle.reg);
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instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
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}
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static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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{
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@ -3737,6 +3780,7 @@ struct sm6_dx_opcode_info
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static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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{
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{
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[DX_BFREV ] = {"m0", "m", sm6_parser_emit_dx_unary},
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[DX_BFREV ] = {"m0", "m", sm6_parser_emit_dx_unary},
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[DX_BUFFER_LOAD ] = {"o", "Hii", sm6_parser_emit_dx_buffer_load},
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[DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load},
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[DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load},
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[DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary},
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[DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary},
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[DX_CREATE_HANDLE ] = {"H", "ccib", sm6_parser_emit_dx_create_handle},
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[DX_CREATE_HANDLE ] = {"H", "ccib", sm6_parser_emit_dx_create_handle},
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