vkd3d-shader/hlsl: Store SM4 casts in the vsir program.

This commit is contained in:
Francisco Casas 2024-11-05 17:05:08 -03:00 committed by Henri Verbeet
parent 026624a266
commit befba8e813
Notes: Henri Verbeet 2024-11-06 23:02:23 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1251
2 changed files with 143 additions and 135 deletions

View File

@ -6833,7 +6833,7 @@ static void vsir_src_from_hlsl_node(struct vkd3d_shader_src_param *src,
} }
static void vsir_dst_from_hlsl_node(struct vkd3d_shader_dst_param *dst, static void vsir_dst_from_hlsl_node(struct vkd3d_shader_dst_param *dst,
struct hlsl_ctx *ctx, struct hlsl_ir_node *instr) struct hlsl_ctx *ctx, const struct hlsl_ir_node *instr)
{ {
VKD3D_ASSERT(instr->reg.allocated); VKD3D_ASSERT(instr->reg.allocated);
vsir_dst_param_init(dst, VKD3DSPR_TEMP, vsir_data_type_from_hlsl_instruction(ctx, instr), 1); vsir_dst_param_init(dst, VKD3DSPR_TEMP, vsir_data_type_from_hlsl_instruction(ctx, instr), 1);
@ -7854,6 +7854,140 @@ static bool type_is_integer(const struct hlsl_type *type)
|| type->e.numeric.type == HLSL_TYPE_UINT; || type->e.numeric.type == HLSL_TYPE_UINT;
} }
static void sm4_generate_vsir_cast_from_bool(struct hlsl_ctx *ctx, struct vsir_program *program,
const struct hlsl_ir_expr *expr, uint32_t bits)
{
struct hlsl_ir_node *operand = expr->operands[0].node;
const struct hlsl_ir_node *instr = &expr->node;
struct vkd3d_shader_dst_param *dst_param;
struct hlsl_constant_value value = {0};
struct vkd3d_shader_instruction *ins;
VKD3D_ASSERT(instr->reg.allocated);
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_AND, 1, 2)))
return;
dst_param = &ins->dst[0];
vsir_dst_from_hlsl_node(dst_param, ctx, instr);
vsir_src_from_hlsl_node(&ins->src[0], ctx, operand, dst_param->write_mask);
value.u[0].u = bits;
vsir_src_from_hlsl_constant_value(&ins->src[1], ctx, &value, VKD3D_DATA_UINT, 1, 0);
}
static bool sm4_generate_vsir_instr_expr_cast(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_ir_expr *expr)
{
const struct hlsl_ir_node *arg1 = expr->operands[0].node;
const struct hlsl_type *dst_type = expr->node.data_type;
const struct hlsl_type *src_type = arg1->data_type;
static const union
{
uint32_t u;
float f;
} one = { .f = 1.0 };
/* Narrowing casts were already lowered. */
VKD3D_ASSERT(src_type->dimx == dst_type->dimx);
switch (dst_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
switch (src_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
return true;
case HLSL_TYPE_INT:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ITOF, 0, 0, true);
return true;
case HLSL_TYPE_UINT:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_UTOF, 0, 0, true);
return true;
case HLSL_TYPE_BOOL:
sm4_generate_vsir_cast_from_bool(ctx, program, expr, one.u);
return true;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float.");
return false;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_INT:
switch (src_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FTOI, 0, 0, true);
return true;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
return true;
case HLSL_TYPE_BOOL:
sm4_generate_vsir_cast_from_bool(ctx, program, expr, 1u);
return true;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
return false;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_UINT:
switch (src_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FTOU, 0, 0, true);
return true;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
return true;
case HLSL_TYPE_BOOL:
sm4_generate_vsir_cast_from_bool(ctx, program, expr, 1u);
return true;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
return false;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
return false;
case HLSL_TYPE_BOOL:
/* Casts to bool should have already been lowered. */
default:
vkd3d_unreachable();
}
}
static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx, static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_ir_expr *expr, const char *dst_type_name) struct vsir_program *program, struct hlsl_ir_expr *expr, const char *dst_type_name)
{ {
@ -7880,6 +8014,9 @@ static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_NOT, 0, 0, true); generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_NOT, 0, 0, true);
return true; return true;
case HLSL_OP1_CAST:
return sm4_generate_vsir_instr_expr_cast(ctx, program, expr);
case HLSL_OP1_CEIL: case HLSL_OP1_CEIL:
VKD3D_ASSERT(type_is_float(dst_type)); VKD3D_ASSERT(type_is_float(dst_type));
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ROUND_PI, 0, 0, true); generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ROUND_PI, 0, 0, true);

View File

@ -5350,135 +5350,6 @@ static bool type_is_float(const struct hlsl_type *type)
return type->e.numeric.type == HLSL_TYPE_FLOAT || type->e.numeric.type == HLSL_TYPE_HALF; return type->e.numeric.type == HLSL_TYPE_FLOAT || type->e.numeric.type == HLSL_TYPE_HALF;
} }
static void write_sm4_cast_from_bool(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr,
const struct hlsl_ir_node *arg, uint32_t mask)
{
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_AND;
sm4_dst_from_node(&instr.dsts[0], &expr->node);
instr.dst_count = 1;
sm4_src_from_node(tpf, &instr.srcs[0], arg, instr.dsts[0].write_mask);
instr.srcs[1].reg.type = VKD3DSPR_IMMCONST;
instr.srcs[1].reg.dimension = VSIR_DIMENSION_SCALAR;
instr.srcs[1].reg.u.immconst_u32[0] = mask;
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
}
static void write_sm4_cast(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr)
{
static const union
{
uint32_t u;
float f;
} one = { .f = 1.0 };
const struct hlsl_ir_node *arg1 = expr->operands[0].node;
const struct hlsl_type *dst_type = expr->node.data_type;
const struct hlsl_type *src_type = arg1->data_type;
/* Narrowing casts were already lowered. */
VKD3D_ASSERT(src_type->dimx == dst_type->dimx);
switch (dst_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
switch (src_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
break;
case HLSL_TYPE_INT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
break;
case HLSL_TYPE_UINT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
break;
case HLSL_TYPE_BOOL:
write_sm4_cast_from_bool(tpf, expr, arg1, one.u);
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast from double to float.");
break;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_INT:
switch (src_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
break;
case HLSL_TYPE_BOOL:
write_sm4_cast_from_bool(tpf, expr, arg1, 1);
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast from double to int.");
break;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_UINT:
switch (src_type->e.numeric.type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
break;
case HLSL_TYPE_BOOL:
write_sm4_cast_from_bool(tpf, expr, arg1, 1);
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast from double to uint.");
break;
default:
vkd3d_unreachable();
}
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast to double.");
break;
case HLSL_TYPE_BOOL:
/* Casts to bool should have already been lowered. */
default:
vkd3d_unreachable();
}
}
static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr) static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr)
{ {
const struct vkd3d_shader_version *version = &tpf->program->shader_version; const struct vkd3d_shader_version *version = &tpf->program->shader_version;
@ -5494,10 +5365,6 @@ static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_
switch (expr->op) switch (expr->op)
{ {
case HLSL_OP1_CAST:
write_sm4_cast(tpf, expr);
break;
case HLSL_OP1_COS: case HLSL_OP1_COS:
VKD3D_ASSERT(type_is_float(dst_type)); VKD3D_ASSERT(type_is_float(dst_type));
write_sm4_unary_op_with_two_destinations(tpf, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1); write_sm4_unary_op_with_two_destinations(tpf, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
@ -6095,18 +5962,21 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_F16TOF32: case VKD3DSIH_F16TOF32:
case VKD3DSIH_F32TOF16: case VKD3DSIH_F32TOF16:
case VKD3DSIH_FRC: case VKD3DSIH_FRC:
case VKD3DSIH_FTOI:
case VKD3DSIH_FTOU:
case VKD3DSIH_GEO: case VKD3DSIH_GEO:
case VKD3DSIH_IADD: case VKD3DSIH_IADD:
case VKD3DSIH_IEQ: case VKD3DSIH_IEQ:
case VKD3DSIH_IGE: case VKD3DSIH_IGE:
case VKD3DSIH_ILT: case VKD3DSIH_ILT:
case VKD3DSIH_INE:
case VKD3DSIH_IMAD: case VKD3DSIH_IMAD:
case VKD3DSIH_IMAX: case VKD3DSIH_IMAX:
case VKD3DSIH_IMIN: case VKD3DSIH_IMIN:
case VKD3DSIH_INE:
case VKD3DSIH_INEG: case VKD3DSIH_INEG:
case VKD3DSIH_ISHL: case VKD3DSIH_ISHL:
case VKD3DSIH_ISHR: case VKD3DSIH_ISHR:
case VKD3DSIH_ITOF:
case VKD3DSIH_LOG: case VKD3DSIH_LOG:
case VKD3DSIH_LTO: case VKD3DSIH_LTO:
case VKD3DSIH_MAD: case VKD3DSIH_MAD:
@ -6129,6 +5999,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_UMAX: case VKD3DSIH_UMAX:
case VKD3DSIH_UMIN: case VKD3DSIH_UMIN:
case VKD3DSIH_USHR: case VKD3DSIH_USHR:
case VKD3DSIH_UTOF:
case VKD3DSIH_XOR: case VKD3DSIH_XOR:
tpf_simple_instruction(tpf, ins); tpf_simple_instruction(tpf, ins);
break; break;