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libs/vkd3d-shader: Use our own SPIR-V generator ID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -87,6 +87,10 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv) {}
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#endif /* HAVE_SPIRV_TOOLS */
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#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_VERSION 0
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#define VKD3D_SPIRV_GENERATOR_MAGIC ((VKD3D_SPIRV_GENERATOR_ID << 16) | VKD3D_SPIRV_GENERATOR_VERSION)
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struct vkd3d_spirv_stream
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{
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uint32_t *words;
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@ -1535,7 +1539,7 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
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vkd3d_spirv_build_word(&stream, SpvMagicNumber);
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vkd3d_spirv_build_word(&stream, SpvVersion);
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vkd3d_spirv_build_word(&stream, 0); /* generator */
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vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC);
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vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
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vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */
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