vkd3d: Do not hardcode aspect mask in d3d12_command_list_ClearUnorderedAccessViewUint().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-09-14 14:19:53 +02:00
committed by Alexandre Julliard
parent 865430d2b1
commit be4a775c07
3 changed files with 3 additions and 1 deletions

View File

@@ -1692,6 +1692,7 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptor->u.view = view;
descriptor->uav.texture.vk_aspect_mask = vkd3d_desc.format->vk_aspect_mask;
descriptor->uav.texture.miplevel_idx = vkd3d_desc.miplevel_idx;
descriptor->uav.texture.layer_idx = vkd3d_desc.layer_idx;
descriptor->uav.texture.layer_count = vkd3d_desc.layer_count;