vkd3d-shader: Advertise support for compiling HLSL to DXBC_TPF.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-09-25 16:53:00 -05:00
committed by Alexandre Julliard
parent 8dea03d9fd
commit be0864f949
2 changed files with 73 additions and 31 deletions

View File

@@ -448,6 +448,8 @@ enum vkd3d_shader_source_type
* the format used for Direct3D shader model 4 and 5 shaders.
*/
VKD3D_SHADER_SOURCE_DXBC_TPF,
/** High-Level Shader Language source code. */
VKD3D_SHADER_SOURCE_HLSL,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
};
@@ -467,6 +469,11 @@ enum vkd3d_shader_target_type
VKD3D_SHADER_TARGET_SPIRV_BINARY,
VKD3D_SHADER_TARGET_SPIRV_TEXT,
VKD3D_SHADER_TARGET_D3D_ASM,
/**
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
* the format used for Direct3D shader model 4 and 5 shaders.
*/
VKD3D_SHADER_TARGET_DXBC_TPF,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
};