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vkd3d-shader: Advertise support for compiling HLSL to DXBC_TPF.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
8dea03d9fd
commit
be0864f949
@@ -448,6 +448,8 @@ enum vkd3d_shader_source_type
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* the format used for Direct3D shader model 4 and 5 shaders.
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*/
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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/** High-Level Shader Language source code. */
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VKD3D_SHADER_SOURCE_HLSL,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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@@ -467,6 +469,11 @@ enum vkd3d_shader_target_type
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VKD3D_SHADER_TARGET_SPIRV_BINARY,
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VKD3D_SHADER_TARGET_SPIRV_TEXT,
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VKD3D_SHADER_TARGET_D3D_ASM,
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/**
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* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
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* the format used for Direct3D shader model 4 and 5 shaders.
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*/
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VKD3D_SHADER_TARGET_DXBC_TPF,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
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};
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