vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().

And rename the function to d3d_asm_compile() while we're touching it.
This commit is contained in:
Henri Verbeet 2024-03-11 15:23:57 +01:00 committed by Alexandre Julliard
parent b831ffe96c
commit bdc096d437
Notes: Alexandre Julliard 2024-03-12 22:59:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/709
3 changed files with 6 additions and 6 deletions

View File

@ -2222,8 +2222,8 @@ static enum vkd3d_result dump_signatures(struct vkd3d_d3d_asm_compiler *compiler
return VKD3D_OK;
}
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, enum vsir_asm_flags flags)
{
const struct vkd3d_shader_version *shader_version = &program->shader_version;
@ -2357,7 +2357,7 @@ void vkd3d_shader_trace(const struct vsir_program *program)
const char *p, *q, *end;
struct vkd3d_shader_code code;
if (vkd3d_dxbc_binary_to_text(program, NULL, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
if (d3d_asm_compile(program, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;

View File

@ -1563,7 +1563,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
ret = vkd3d_dxbc_binary_to_text(program, &parser->shader_desc, compile_info, out, VSIR_ASM_FLAG_NONE);
ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_GLSL:

View File

@ -1404,8 +1404,8 @@ enum vsir_asm_flags
VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
};
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, enum vsir_asm_flags flags);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);