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vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
And rename the function to d3d_asm_compile() while we're touching it.
This commit is contained in:
committed by
Alexandre Julliard
parent
b831ffe96c
commit
bdc096d437
Notes:
Alexandre Julliard
2024-03-12 22:59:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/709
@@ -1404,8 +1404,8 @@ enum vsir_asm_flags
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VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
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};
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enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, enum vsir_asm_flags flags);
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
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struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
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