vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().

And rename the function to d3d_asm_compile() while we're touching it.
This commit is contained in:
Henri Verbeet
2024-03-11 15:23:57 +01:00
committed by Alexandre Julliard
parent b831ffe96c
commit bdc096d437
Notes: Alexandre Julliard 2024-03-12 22:59:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/709
3 changed files with 6 additions and 6 deletions

View File

@@ -1563,7 +1563,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
ret = vkd3d_dxbc_binary_to_text(program, &parser->shader_desc, compile_info, out, VSIR_ASM_FLAG_NONE);
ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_GLSL: