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vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
And rename the function to d3d_asm_compile() while we're touching it.
This commit is contained in:
committed by
Alexandre Julliard
parent
b831ffe96c
commit
bdc096d437
Notes:
Alexandre Julliard
2024-03-12 22:59:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/709
@@ -1563,7 +1563,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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ret = vkd3d_dxbc_binary_to_text(program, &parser->shader_desc, compile_info, out, VSIR_ASM_FLAG_NONE);
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ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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