mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
495d4b9474
commit
bcd91910e4
@@ -2977,10 +2977,6 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
|
|||||||
|
|
||||||
switch (builtin)
|
switch (builtin)
|
||||||
{
|
{
|
||||||
case SpvBuiltInPosition:
|
|
||||||
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
|
|
||||||
builtin = SpvBuiltInFragCoord;
|
|
||||||
break;
|
|
||||||
case SpvBuiltInFragDepth:
|
case SpvBuiltInFragDepth:
|
||||||
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0);
|
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0);
|
||||||
break;
|
break;
|
||||||
@@ -3110,6 +3106,10 @@ vkd3d_system_value_builtins[] =
|
|||||||
{VKD3D_SIV_CLIP_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInClipDistance, NULL, true}},
|
{VKD3D_SIV_CLIP_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInClipDistance, NULL, true}},
|
||||||
{VKD3D_SIV_CULL_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInCullDistance, NULL, true}},
|
{VKD3D_SIV_CULL_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInCullDistance, NULL, true}},
|
||||||
};
|
};
|
||||||
|
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
|
||||||
|
{
|
||||||
|
VKD3D_TYPE_FLOAT, 4, SpvBuiltInFragCoord,
|
||||||
|
};
|
||||||
static const struct
|
static const struct
|
||||||
{
|
{
|
||||||
enum vkd3d_shader_register_type reg_type;
|
enum vkd3d_shader_register_type reg_type;
|
||||||
@@ -3160,6 +3160,10 @@ static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
|
|||||||
if (!sysval)
|
if (!sysval)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
|
/* In pixel shaders, SV_Position is mapped to SpvBuiltInFragCoord. */
|
||||||
|
if (sysval == VKD3D_SIV_POSITION && compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
|
||||||
|
return &vkd3d_pixel_shader_position_builtin;
|
||||||
|
|
||||||
target = vkd3d_dxbc_compiler_get_target(compiler);
|
target = vkd3d_dxbc_compiler_get_target(compiler);
|
||||||
for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
|
for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user