vkd3d-shader/glsl: Implement VKD3DSIH_OR.

This commit is contained in:
Henri Verbeet
2024-04-27 00:20:49 +02:00
parent e289c3999d
commit bc70d575ae
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
2 changed files with 16 additions and 13 deletions

View File

@@ -618,6 +618,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_MUL:
shader_glsl_binop(gen, ins, "*");
break;
case VKD3DSIH_OR:
shader_glsl_binop(gen, ins, "|");
break;
case VKD3DSIH_RET:
shader_glsl_ret(gen, ins);
break;