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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader: Add more advanced helper for vector shuffle.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2669,22 +2669,22 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *com
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_vector_shuffle(struct vkd3d_dxbc_compiler *compiler,
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static uint32_t vkd3d_dxbc_compiler_emit_vector_shuffle(struct vkd3d_dxbc_compiler *compiler,
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uint32_t vector1_id, uint32_t vector2_id, uint32_t write_mask,
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uint32_t vector1_id, uint32_t vector2_id, unsigned int swizzle, unsigned int write_mask,
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enum vkd3d_component_type component_type, unsigned int component_count)
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enum vkd3d_component_type component_type, unsigned int component_count)
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t components[VKD3D_VEC4_SIZE];
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uint32_t components[VKD3D_VEC4_SIZE];
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unsigned int i, component_idx;
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uint32_t type_id;
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uint32_t type_id;
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unsigned int i;
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assert(component_count <= ARRAY_SIZE(components));
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assert(component_count <= ARRAY_SIZE(components));
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for (i = 0, component_idx = 0; i < component_count; ++i)
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for (i = 0; i < component_count; ++i)
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{
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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components[i] = VKD3D_VEC4_SIZE + component_idx++;
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components[i] = vkd3d_swizzle_get_component(swizzle, i);
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else
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else
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components[i] = i;
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components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(swizzle, i);
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}
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}
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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@ -2926,6 +2926,8 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int component_count, dst_component_count;
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unsigned int component_count, dst_component_count;
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uint32_t components[VKD3D_VEC4_SIZE];
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unsigned int i, component_idx;
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uint32_t type_id, dst_val_id;
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uint32_t type_id, dst_val_id;
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assert(write_mask);
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assert(write_mask);
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@ -2944,8 +2946,18 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
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type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
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dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
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dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
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assert(component_count <= ARRAY_SIZE(components));
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dst_val_id, val_id, write_mask, component_type, dst_component_count);
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for (i = 0, component_idx = 0; i < dst_component_count; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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components[i] = VKD3D_VEC4_SIZE + component_idx++;
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else
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components[i] = i;
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}
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val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
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type_id, dst_val_id, val_id, components, dst_component_count);
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}
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}
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vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
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vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
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@ -4039,23 +4051,18 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
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uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
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uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
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uint32_t write_mask, use_mask, uninit_mask, swizzle, mask;
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uint32_t write_mask, use_mask, uninit_mask, swizzle, mask;
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uint32_t output_id, indexes[1];
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uint32_t output_id, indexes[1];
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unsigned int component_count;
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unsigned int i, index;
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unsigned int i, index;
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write_mask = output->mask & 0xff;
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write_mask = output->mask & 0xff;
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use_mask = (output->mask >> 8) & 0xff;
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use_mask = (output->mask >> 8) & 0xff;
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swizzle = get_shader_output_swizzle(compiler, output->register_index);
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, VKD3DSP_WRITEMASK_ALL, VKD3D_TYPE_FLOAT, swizzle, write_mask);
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component_count = vkd3d_write_mask_component_count(write_mask);
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if (output_info->component_type != VKD3D_TYPE_FLOAT)
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if (output_info->component_type != VKD3D_TYPE_FLOAT)
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{
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{
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type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, VKD3D_VEC4_SIZE);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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}
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}
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swizzle = get_shader_output_swizzle(compiler, output->register_index);
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uninit_mask = write_mask & use_mask;
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uninit_mask = write_mask & use_mask;
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if (uninit_mask)
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if (uninit_mask)
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{
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{
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@ -4063,7 +4070,13 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
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zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler,
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zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler,
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output_info->component_type, VKD3D_VEC4_SIZE, 0);
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output_info->component_type, VKD3D_VEC4_SIZE, 0);
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val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
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val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
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val_id, zero_id, uninit_mask, output_info->component_type, component_count);
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zero_id, val_id, swizzle, uninit_mask, output_info->component_type,
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vkd3d_write_mask_component_count(write_mask));
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}
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else
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{
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask);
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}
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}
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output_id = output_info->id;
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output_id = output_info->id;
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