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vkd3d-shader/hlsl: Clone static_initializers for each entry function.
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Henri Verbeet
2024-10-15 17:03:41 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1154
@ -7577,10 +7577,13 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct hlsl_ir_function
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const struct hlsl_profile_info *profile = ctx->profile;
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struct hlsl_block *const body = &entry_func->body;
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struct recursive_call_ctx recursive_call_ctx;
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struct hlsl_block static_initializers;
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struct hlsl_ir_var *var;
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unsigned int i;
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list_move_head(&body->instrs, &ctx->static_initializers.instrs);
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if (!hlsl_clone_block(ctx, &static_initializers, &ctx->static_initializers))
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return;
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list_move_head(&body->instrs, &static_initializers.instrs);
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memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
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hlsl_transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
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