tests/hlsl: Test casts to 16-bit uint.

This commit is contained in:
Conor McCarthy
2025-02-21 15:44:12 +10:00
committed by Henri Verbeet
parent 3c950e5977
commit bb8b4f3827
Notes: Henri Verbeet 2025-04-09 16:47:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1455

View File

@@ -48,3 +48,38 @@ float4 main() : sv_target
[test] [test]
draw quad draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5) probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
[require]
shader model >= 6.2
native-16-bit
[pixel shader]
uniform uint4 i;
uint4 main() : sv_target
{
uint16_t4 s = i;
return s * uint16_t4(2, 2, 1, 1);
}
[test]
uniform 0 uint4 0x10002 0x8003 0x10002 0x8003
draw quad
probe (0, 0) rgbaui(4, 6, 2, 0x8003)
uniform 0 uint4 0xffffffff 0xfffffffd 0xffffffff 0xfffffffd
draw quad
probe (0, 0) rgbaui(0xfffe, 0xfffa, 0xffff, 0xfffd)
[pixel shader]
uniform float4 f;
uint4 main() : sv_target
{
uint16_t4 s = f;
return s * uint16_t4(2, 2, 1, 1);
}
[test]
uniform 0 float4 0.5 1.0 0.5 1.0
todo draw quad
probe (0, 0) rgbaui(0, 2, 0, 1)