tests/hlsl: Test casts to 16-bit int.

This commit is contained in:
Conor McCarthy 2025-02-21 15:43:47 +10:00 committed by Henri Verbeet
parent 88a85024e2
commit 3c950e5977
Notes: Henri Verbeet 2025-04-09 16:47:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1455

View File

@ -85,3 +85,41 @@ float4 main() : sv_target
draw quad
if(sm<4) todo probe (0,0) rgba (0.5, 4.2949673e+009, 0.5, 0.5)
if(sm>=4) probe (0,0) rgba (0.5, 0.5, 0.5, 0.5)
[require]
shader model >= 6.2
native-16-bit
[pixel shader]
uniform int4 i;
int4 main() : sv_target
{
int16_t4 s = i;
return s * int16_t4(2, 2, 1, 1);
}
[test]
uniform 0 int4 0x10002 0x8003 0x10002 0x8003
draw quad
probe (0, 0) rgbai(4, 6, 2, -32765)
uniform 0 int4 -1 -3 -1 -3
draw quad
probe (0, 0) rgbai(-2, -6, -1, -3)
[pixel shader]
uniform float4 f;
int4 main() : sv_target
{
int16_t4 s = f;
return s * int16_t4(2, 2, 1, 1);
}
[test]
uniform 0 float4 0.5 1.0 0.5 1.0
todo draw quad
probe (0, 0) rgbai(0, 2, 0, 1)
uniform 0 float4 -0.5 -1.0 -0.5 -1.0
todo draw quad
probe (0, 0) rgbai(0, -2, 0, -1)