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vkd3d-shader/ir: Validate masks in shader signatures.
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Notes:
Henri Verbeet
2024-10-09 13:19:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1159
@ -6514,6 +6514,10 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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if (element->register_count == 0)
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if (element->register_count == 0)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid zero register count.", idx, signature_type);
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"element %u of %s signature: Invalid zero register count.", idx, signature_type);
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if (element->mask == 0 || (element->mask & ~0xf))
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid mask %#x.", idx, signature_type, element->mask);
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}
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}
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static void vsir_validate_signature(struct validation_context *ctx,
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static void vsir_validate_signature(struct validation_context *ctx,
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