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vkd3d-shader: Use the HLSL string buffer cache in hlsl_type_to_string() and hlsl_modifiers_to_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
4fe1e86310
commit
ba1cc670e6
@@ -581,20 +581,18 @@ static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d
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vkd3d_string_buffer_release(&ctx->string_buffers, buffer);
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}
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const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type) DECLSPEC_HIDDEN;
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const char *debug_hlsl_writemask(unsigned int writemask) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_type_to_string(struct vkd3d_string_buffer_cache *string_buffers,
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const struct hlsl_type *type) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct vkd3d_string_buffer_cache *string_buffers,
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unsigned int modifiers) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers) DECLSPEC_HIDDEN;
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const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
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void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl,
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bool intrinsic) DECLSPEC_HIDDEN;
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bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var) DECLSPEC_HIDDEN;
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void hlsl_dump_function(const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
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void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
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int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
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