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vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
a289393fe7
commit
ba18035260
Notes:
Henri Verbeet
2024-06-11 17:09:30 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/876
@@ -2602,6 +2602,11 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
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sm1_instr.opcode |= VKD3DSI_TEXLD_PROJECT << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
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break;
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case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
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sm1_instr.opcode = D3DSIO_TEX;
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sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
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break;
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default:
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hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type);
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return;
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