vkd3d-shader/hlsl: Do not collect expressions across different operations in hlsl_normalize_binary_exprs().

This commit is contained in:
Henri Verbeet
2025-03-08 16:59:58 +01:00
parent b4296e1a2d
commit b9ebf87114
Notes: Henri Verbeet 2025-03-12 22:21:01 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1411
2 changed files with 7 additions and 5 deletions

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@@ -107,7 +107,7 @@ uint4 main() : SV_TARGET
[test]
uniform 0 uint4 0xccaa5533 7 1 2
todo(glsl | msl) draw quad
todo(sm<6) probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
[require]
shader model >= 6.2