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vkd3d-shader/hlsl: Do not collect expressions across different operations in hlsl_normalize_binary_exprs().
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Notes:
Henri Verbeet
2025-03-12 22:21:01 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1411
@@ -107,7 +107,7 @@ uint4 main() : SV_TARGET
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[test]
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uniform 0 uint4 0xccaa5533 7 1 2
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todo(glsl | msl) draw quad
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todo(sm<6) probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
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probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
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[require]
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shader model >= 6.2
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