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tests/hlsl: Add another constant folding test.
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Notes:
Henri Verbeet
2025-03-12 22:21:01 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1411
@ -89,6 +89,26 @@ uniform 0 uint 7
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todo(msl) draw quad
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probe (0, 0) rgba(38.0, 5.0, 7.0, 0.0)
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[rtv 0]
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format r32g32b32a32-uint
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size (2d, 640, 480)
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[pixel shader]
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uniform uint4 c;
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uint4 main() : SV_TARGET
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{
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uint x = c.x & 0xffff;
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uint y = c.y & 0xffff;
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return uint4(x | (x << c.z), y | (c.z + y), (x >> c.w) ^ x, (c.w * y) ^ y);
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}
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[test]
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uniform 0 uint4 0xccaa5533 7 1 2
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todo(glsl | msl) draw quad
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todo(sm<6) probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
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[require]
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shader model >= 6.2
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native-16-bit
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