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include: Fix a few typos in the IDL files.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-08-19 14:30:10 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1002
@ -3260,7 +3260,7 @@ interface ID3D12Device : ID3D12Object
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D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
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D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
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D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
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D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
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UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
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UINT resource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
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D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
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D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
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D3D12_HEAP_TYPE heap_type);
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D3D12_HEAP_TYPE heap_type);
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@ -146,7 +146,7 @@ interface IDXGIFactory : IDXGIObject
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]
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]
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interface IDXGIFactory1 : IDXGIFactory
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interface IDXGIFactory1 : IDXGIFactory
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{
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{
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HRESULT EnumAdapters1(UINT adapter_idx, IDXGIAdapter1 **adpter);
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HRESULT EnumAdapters1(UINT adapter_idx, IDXGIAdapter1 **adapter);
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BOOL IsCurrent();
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BOOL IsCurrent();
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}
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}
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