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vkd3d-shader/hlsl: Generate vsir for HLSL_IR_SYNC operations.
The following table shows how each intrinsic maps to d3d assembly and the flags that appear in the tpf bytecode, in binary. GroupMemoryBarrier() sync_g 0010 GroupMemoryBarrierWithGroupSync() sync_g_t 0011 DeviceMemoryBarrier() sync_uglobal 1000 DeviceMemoryBarrierWithGroupSync() sync_uglobal_t 1001 AllMemoryBarrier() sync_uglobal_g 1010 AllMemoryBarrierWithGroupSync() sync_uglobal_g_t 1011
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committed by
Henri Verbeet
parent
a975c56695
commit
b89f0bc730
Notes:
Henri Verbeet
2025-05-05 15:28:08 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1470
@@ -2,7 +2,7 @@
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shader model >= 5.0
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% This is just a parsing test.
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[compute shader todo]
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[compute shader]
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[numthreads(1024, 1, 1)]
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void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
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{
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