vkd3d-shader/hlsl: Generate vsir for HLSL_IR_SYNC operations.

The following table shows how each intrinsic maps to d3d assembly and the
flags that appear in the tpf bytecode, in binary.

    GroupMemoryBarrier()                   sync_g               0010
    GroupMemoryBarrierWithGroupSync()      sync_g_t             0011
    DeviceMemoryBarrier()                  sync_uglobal         1000
    DeviceMemoryBarrierWithGroupSync()     sync_uglobal_t       1001
    AllMemoryBarrier()                     sync_uglobal_g       1010
    AllMemoryBarrierWithGroupSync()        sync_uglobal_g_t     1011
This commit is contained in:
Francisco Casas
2025-04-18 04:21:36 -04:00
committed by Henri Verbeet
parent a975c56695
commit b89f0bc730
Notes: Henri Verbeet 2025-05-05 15:28:08 +02:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1470
3 changed files with 16 additions and 2 deletions

View File

@@ -2,7 +2,7 @@
shader model >= 5.0
% This is just a parsing test.
[compute shader todo]
[compute shader]
[numthreads(1024, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{