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vkd3d-shader/hlsl: Mark stores dirty on interlocked operation in vectorize_stores().
This commit is contained in:
committed by
Henri Verbeet
parent
758a4bef09
commit
a975c56695
Notes:
Henri Verbeet
2025-05-05 15:28:08 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1470
@@ -2895,6 +2895,16 @@ static void record_vectorizable_store(struct hlsl_ctx *ctx, struct hlsl_block *b
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++state->count;
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}
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static void mark_store_groups_dirty(struct hlsl_ctx *ctx,
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struct vectorize_stores_state *state, struct hlsl_ir_var *var)
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{
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for (unsigned int i = 0; i < state->count; ++i)
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{
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if (state->groups[i].stores[0]->lhs.var == var)
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state->groups[i].dirty = true;
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}
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}
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static void find_vectorizable_store_groups(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct vectorize_stores_state *state)
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{
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@@ -2908,20 +2918,21 @@ static void find_vectorizable_store_groups(struct hlsl_ctx *ctx, struct hlsl_blo
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}
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else if (instr->type == HLSL_IR_LOAD)
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{
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struct hlsl_ir_var *var = hlsl_ir_load(instr)->src.var;
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/* By vectorizing store A with store B, we are effectively moving
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* store A down to happen at the same time as store B.
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* If there was a load of the same variable between the two, this
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* would be incorrect.
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* Therefore invalidate all stores to this variable. As above, we
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* could be more granular if necessary. */
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for (unsigned int i = 0; i < state->count; ++i)
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{
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if (state->groups[i].stores[0]->lhs.var == var)
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state->groups[i].dirty = true;
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}
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mark_store_groups_dirty(ctx, state, hlsl_ir_load(instr)->src.var);
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}
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else if (instr->type == HLSL_IR_INTERLOCKED)
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{
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/* An interlocked operation can be used on shared memory variables,
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* and it is at the same time both a store and a load, thus, we
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* should also mark all stores to this variable as dirty once we
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* find one.*/
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mark_store_groups_dirty(ctx, state, hlsl_ir_interlocked(instr)->dst.var);
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}
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else if (instr->type == HLSL_IR_IF)
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{
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